![]() ![]() The aim is to self-report the body and pin the blame on the Crewmate who walks in. After Sabotaging, you should vent and kill someone, then return to the vent and wait for another Crewmate to enter. A somewhat risky strategy you can use is a "vent and blame" strategy.An experienced Crewmate may fake walking out of Launchpad and walk back, possibly to bait you into killing the Crewmate. Crewmates will likely not return to Launchpad before the Run Diagnostics task timer has finished, meaning the body will generally get removed when the next meeting is called. This works because the tasks in Launchpad are usually completed when the game starts. On MIRA HQ, you can wait in Launchpad for every Crewmate but one to leave, kill the last one, and vent away.You should only self-report if you are prepared to answer such questions. Crewmates will, understandably, ask about where the body is and other questions. Self-reporting is risky if you have not built up an alibi throughout the round.As a result, they may stumble upon the bodies that you left, and they will be more suspicious of you due to more sightings of you. You should rotate between kills and Sabotage to keep task progress low rather than perform multiple kills in a row, as the Crewmates will be working to complete tasks all around the map.Generally, you should vote with the crowd to prevent ties.Since the aim is to kill as soon as your cooldown finishes, a good strategy is to check Admin, sabotage Fix Lights (if you can) to make it harder for the crewmates to see where people are (as your location will incriminate you), and vent in on isolated targets.This could frame the crewmates that were near the body if the sabotage gets fixed before the crewmates leave the room where you killed in. Sabotage Fix Lights, secure kills near crewmates who can't see you or the body, and then vent to fix lights in Electrical.Players tend not to vote on suspicious behavior near the start since, for the crewmates, it's better not to risk losing people early if it means quick task completion.After you kill, sabotage either the doors for the rooms that the body is in or another sabotage located far from the body (such as sabotaging O2after you kill in Security). You generally want to get as many kills in as possible between meetings, as long as more kills don't make you more suspicious.This approach is more effective against groups who tend to go for quick task wins rather than catching The Impostor(s). This can be efficient as long as the group stays split and is twice or three times as effective when in double or triple Impostor games as long as the kills are in sync. You can play aggressively at the start of the round to get at least two kills.Note that if you play with more than one Impostor, the other impostor(s) may interfere with the below. This approach is more effective when the lobby you're playing in has a low impostor count and a high task count and kill cooldown. Slow Play: Instead of performing a rush attack, this method prioritizes getting trusted by the Crewmates and keeping up your pretense.This approach is more effective when the lobby you're playing in has a high impostor count and a low task count and kill cooldown. Rush Attack: This strategy quickly and aggressively kills, however you will look more suspicious and be more likely to be voted.There are two general approaches for playing as an Impostor: ![]()
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